Root Board Game by Leder Games

Root Board Game by Leder Games

Battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
Base Game

Play Time
60-90 Mins
Players
2 to 4
Age Level
10 and Up
Expansions Guide
$64.95 CAD
$64.95 CAD

Available Expansions

Details Expansions Guide What's in the Box? How To Play Rule Book Reviews and Questions

Description

Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.

The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Asymmetric Design

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Marquise de Cat

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie Dynasties

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Woodland Alliance

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence—but only if they can manage to keep the other players in check.

The Vagabond

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

Expansions Buyers Guide

The Root base game is a stand-alone experience that plays 2-4 players. With it, you’ll be able to learn the fundamental concepts around Root and play different factions that hit all varieties of asymmetric complexity: low, moderate, and high. We highly recommend starting with the Root base game first, and expanding on your game after your first play.

Refer to the chart below to find out how you can expand on your experience and discover different ways to enjoy Root!

Expansion The Riverfolk Expansion The Underworld Expansion The Clockwork Expansion The Marauder Expansion The Clockwork Expansion 2 Hireling Packs
Requires Root Base Game Yes Yes Yes Yes Yes Yes
Other Expansion(s) Required - - - - Riverfolk and/or Underworld required -
New Factions Yes Yes - Yes - -
New Map - Yes - - - -
Solo Play Yes - Yes - Yes -
Co-Op Play Yes - Yes - Yes -
Increases Max Player Count to 6 Yes Yes - Yes - -
Great for Lower Player Count - Yes** Yes** Yes** Yes** Yes**
Great for Higher Player Count Yes** Yes - Yes - Yes

** Suggested play style

What's in the Box

  • 28 Buildings (7 Roosts, 6 Sawmills, 6 Recruiters, 6 Workshops, 3 Bases)
  • 19 Tokens (10 Sympathy, 8 Wood, 1 Keep)
  • 12 Clearing Markers (4 Rabbit, 4 Fox, 4 Mouse)
  • 4 Ruins
  • 4 Victory Point Markers
  • 3 Relationship Markers
  • 23 Items (4 Boots, 4 Swords, 4 Bags, 3 Hammers, 3 Tea, 2 Coins, 2 Crossbows, 1 Torch)
  • 55 Warriors (25 Marquise, 20 Eyrie, 10 Alliance)
  • 1 Vagabond Pawn
  • 54 Cards for Shared Deck
  • 16 Faction Overviews
  • 4 Eyrie Leaders
  • 2 Loyal Viziers
  • 3 Vagabond Characters
  • 15 Quests
  • 4 Walkthroughs
  • Game Board (Fall and Winter Maps)
  • 2 Dice
  • 4 Faction Boards (Marquise, Eyrie, Alliance, Vagabond)
  • The Law of Root
  • Walkthrough Booklet
  • Learning to Play Booklet

How to Play

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