Ticket To Ride: Map #5 United Kingdom / Pennsylvania Board Game Expansion by Days Of Wonder
Ticket To Ride: Map #5 United Kingdom / Pennsylvania Board Game Expansion by Days Of Wonder
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Ticket to Ride - A Family Review
Have you ever wanted to live a life of luxury riding top-end trains between North American cities in the early 1900s? Well, with Ticket to Ride, you can do that from the living room.
If you’re looking for a game that introduces kids to strategic thinking, Ticket is a great pick. A lot of the scoring and planning is secret, so they have to take risks, but the actual plays are all out in the open, so they don’t have to do a lot of guesswork. Some players aim for the longest train, which is quite the achievement. Others want to complete as many tickets as they can (secret tasks to connect two specific cities with trains), which is more about luck. But in the end, anybody can be a winner.
Off the top, our kids seemed a little daunted by the scope of the game. Lots of pieces and cards to hold onto and learn about. But after about three turns they were placing trains like confident little travellers. Once you get into the groove, there’s really only three choices—take a card, take a ticket, or place a train. Simple.
The box recommends eight or older, and that makes sense. Younger players could join in as “co-travellers,” but they’d find it challenging to play independently.
9yo: There’s a lot of strategy in this!
Game-piece wise, the trains are really satisfying to play with, but they’re also really easy to bump. Expect to fix your train routes a few times throughout the game—especially if your players have billowy sleeves. One thing our kids loved?The tension of trying to get the right cards and then the dramatic reveal when they finally got to make the big play!
11yo: My favourite part was getting something good and giving you a look to let you know.
Combine a turn of the century aesthetic and cards that look like classic train tickets with a fast-paced competitive game, and you’ve got a beautifully vintage way to spend an hour or two with the family—not to mention a sneaky little way to reinforce some elementary geography. Train noises are an extra bonus.
Overall, this is a great planning, replanning, re-replanning, and thinking-ahead game for all. It’s to figure out, but it has enough strategy and luck to make it really interesting for everybody. Perfect choice to unbox when the kids want to introduce their aunties and uncles to a fun game.
Helpful Hints
- Towards the back half game, take some tickets! You might pull ones you’ve already completed or could complete with some easy placements
- Each ticket has several ways to complete it, so even when you’re blocked, hope is not lost
Description
Place the first rails of the glorious train adventure that all started in the United Kingdom of Great Britain and Ireland in the 19th century. Learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before your opponents!
Also includes the Pennsylvania map – in a state full of railroad history, invest in the most profitable companies to develop your rail network. But do not let your opponents outbid you, or you risk losing the benefits of your investments!
Expansion Note
This game is an expansion and requires that you use the following game parts from one of the previous versions of Ticket to Ride:
- A reserve of 45 Trains per player and matching Scoring Markers taken from any of the following:
- Ticket to Ride
- Ticket to Ride Europe
- 110 Train Car Cards taken from:
- Ticket to Ride
- Ticket to Ride Europe
- USA 1910 expansion
Expansions Buyers Guide
Ticket to Ride and Ticket to Ride: Europe are compatible with most expansions. The primary exception is that Ticket to Ride: USA 1910 only works with Ticket to Ride while Ticket to Ride: Europa 1912 only works with Ticket to Ride: Europe. Both Ticket to Ride and Ticket to Ride: Europe are compatible with all Map expansions.
Ticket to Ride: USA 1910
Compatible with:
- Ticket to Ride
Ticket to Ride: USA 1910 is one of the earliest expansions, and it breathes new life into the original game. This expansion replaces the original destination tickets with a new set, offering more variety and strategic depth to the game. Players must choose their routes wisely, making it essential to balance connecting cities with completing their tickets. It's a simple but effective way to freshen up the original experience.
Ticket to Ride: Europa 1912
Compatible with:
- Ticket to Ride: Europe
- Ticket to Ride is compatible with warehouses and depots but not new destination tickets.
Similar to USA 1910, Ticket to Ride: Europa 1912 replaces destination tickets in the European version of the game. It includes Warehouse and Depots introducing a more complex way of completing tickets, which adds a layer of strategy and excitement for seasoned players.
Ticket to Ride: The Heart of Africa - Map #3
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
The Heart of Africa expansion takes you on a journey through the African continent, introducing a new mechanic where players must collect terrain cards to claim routes. This adds an extra layer of strategy, as well as the concept of "big cities," which can yield bonus points. The expansion also offers new destination tickets for added challenge.
Ticket to Ride: Nederland - Map #4
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
Ticket to Ride: Nederland introduces the concept of toll routes, forcing players to pay additional cards to complete certain routes. It adds depth to the strategy as players must decide which routes are worth the extra cost. The Nederland map's intricate waterways and tight network also make for a unique and engaging experience.
Ticket to Ride: United Kingdom - Map #5
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
The United Kingdom expansion combines a double-sided board with technology cards. Players must utilize technology cards to enable new route-building options, making the game more dynamic and strategic. It's a significant departure from the base game and perfect for those looking to challenge their Ticket to Ride skills.
Ticket to Ride: France - Map #6
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
France is a delightful addition to the Ticket to Ride family, introducing two distinct maps: France and Old West. The France map brings in the concept of country-specific train cards and adds tunnels, which can be challenging to claim. The Old West map, on the other hand, incorporates cities that require four train cards of different colors to complete. This expansion not only changes the game's dynamics but also immerses players in the French and Wild West railroads.
Ticket to Ride: Poland - Map #6.5
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
Ticket to Ride: Poland is a smaller expansion that brings new mechanics to the game. It introduces the concept of stock shares, which players can collect to earn extra points at the end of the game. These shares provide a fresh layer of strategy and interaction among players.
Ticket to Ride: Japan & Italy - Map #7
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
This double map expansion is unique because it uses a dual deck system. In Japan, players need both locomotives and specific cards to claim routes, while in Italy, ferries add a new dimension to the game. These two maps combined offer a diverse and thrilling Ticket to Ride experience.
Ticket to Ride: Asia - Map #1
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
Ticket to Ride: Asia is renowned for introducing team play. Players form pairs and work together to complete routes, but there's a catch – they must share train cards and communicate efficiently to win. This expansion is an excellent choice for a game night with larger groups.
Ticket to Ride: India - Map #2
Compatible with:
- Ticket to Ride OR
- Ticket to Ride: Europe
Ticket to Ride: India offers another twist on team play, introducing the concept of Mandala connections. Players earn bonus points for completing routes that encircle cities. This expansion brings a refreshing take on the game's mechanics, making it more challenging and fun.